PRO10
64 logical packages currently associated with this area code.
Main area
Section 00
- PRO10 — Main area — Art and visual assets
BIOA_PRO10_00_ART - PRO10 — Main area — Design, gameplay, and Kismet logic
BIOA_PRO10_00_DSG - PRO10 — Main area — Level layout
BIOA_PRO10_00_LAY - PRO10 — Main area — Placed content
BIOA_PRO10_00_PLC - PRO10 — Main area — Unclassified content
bioa_pro10_00_QAP - PRO10 — Main area — Sound content
BIOA_PRO10_00_SND
Streamed subarea
Section 01
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_01_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_01_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_01_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_01_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_01_SND
Streamed subarea
Section 02
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_02_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_02_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_02_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_02_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_02_SND
Streamed subarea
Section 03
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_03_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_03_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_03_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_03_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_03_SND
Streamed subarea
Section 04
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_04_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_04_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_04_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_04_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_04_SND
Streamed subarea
Section 05
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_05_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_05_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_05_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_05_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_05_SND
Streamed subarea
Section 06
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_06_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_06_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_06_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_06_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_06_SND
Streamed subarea
Section 07
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_07_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_07_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_07_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_07_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_07_SND
Streamed subarea
Section 08
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_08_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_08_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_08_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_08_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_08_SND
Streamed subarea
Section 09
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_09_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_09_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_09_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_09_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_09_SND
Streamed subarea
Section 10
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_10_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_10_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_10_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_10_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_10_SND
Streamed subarea
Section 11
- PRO10 — Streamed subarea — Art and visual assets
BIOA_PRO10_11_ART - PRO10 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_PRO10_11_DSG - PRO10 — Streamed subarea — Level layout
BIOA_PRO10_11_LAY - PRO10 — Streamed subarea — Placed content
BIOA_PRO10_11_PLC - PRO10 — Streamed subarea — Sound content
BIOA_PRO10_11_SND
Streamed subarea
Section 12
- PRO10 — Streamed subarea — Sound content
BIOA_PRO10_12_SND
Streamed subarea
Section 13
- PRO10 — Streamed subarea — Level layout
BIOA_PRO10_13_LAY
General
- PRO10 — General — Cinematic content
BIOA_PRO10_A_Flyby_CIN