Tali

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This initial LE1 page is generated from the explicit Henchman_Tali plot-data group (element 9223).

Personal story

Mentioned Normandy Stolen

Plot Bools 7144 · element 17213
Changes
  • Set_mentioned_Normandy_stolen_True (transition 5831, element 17214)
Used by
  • Normandy_Stolen_conversation (conditional 1662, element 17215)

Not Sleeping

Plot Bools 4598 · element 9231
Changes
  • Set_Not_sleeping_True (transition 2852, element 9241)

Loyalty quest

Tali's Pilgrimage

Container: Henchman_Tali (element 9223)
Objectives
  • Speak To Tali (element 17082)
  • Complete (element 17085)
Journal states
  • Tali Refused (element 17083)
  • Tali Helped (element 17084)

Conversation Count

Conversation Count 1

Plot Bools 4591 · element 9224
Changes
  • Set_Conversation_Count_1_True (transition 2844, element 9233)

Conversation Count 2

Plot Bools 4592 · element 9225
Changes
  • Set_Conversation_Count_2_True (transition 2845, element 9234)
Used by
  • Ready_for_Conversation_2 (conditional 1659, element 17210)

Conversation Count 3

Plot Bools 4593 · element 9226
Changes
  • Set_Conversation_Count_3_True (transition 2846, element 9235)
Used by
  • ready_for_conversation_3 (conditional 1660, element 17211)

Conversation Count 4

Plot Bools 4594 · element 9227
Changes
  • Set_Conversation_Count_4_True (transition 2847, element 9236)
Used by
  • Ready_for_conversation_4 (conditional 1661, element 17212)

Tali Plot

Tali plot active

Plot Bools 4595 · element 9228
Changes
  • Set_Tali_plot_active_True (transition 2848, element 9237)

Tali plot complete

Plot Bools 4596 · element 9229
Changes
  • Set_Tali_plot_complete_True (transition 2849, element 9238)
Used by
  • Tali_plot_not_resolved (conditional 1744, element 17633)

Has Tali's plot item

Plot Bools 4597 · element 9230
Changes
  • Set_Has_Tali's_plot_item_True (transition 2850, element 9239)
  • Set_Has_Tali's_plot_item_False (transition 2851, element 9240)

Tali is princess

Plot Bools 4599 · element 9232
Changes
  • Set_Tali_is_princess_True (transition 2853, element 9242)

Tali refused

Plot Bools 4600 · element 9243
Changes
  • Set_Tali_refused_True (transition 2854, element 9244)
Used by
  • Tali_plot_not_resolved (conditional 1744, element 17633)

Related actions

  • Complete_Talis_Plot (transition 4887, element 14841; inferred from shared feature name and ancestry)
  • REfuse_Tali (transition 5777, element 17086; inferred from shared feature name and ancestry)

Time Has Passed

Plot Bools 7143 · element 17208
Changes
  • Set_Time_has_passed_False (transition 5830, element 17209)
Used by
  • Ready_for_Conversation_2 (conditional 1659, element 17210)
  • ready_for_conversation_3 (conditional 1660, element 17211)
  • Ready_for_conversation_4 (conditional 1661, element 17212)

Romance

None

Major story involvement

Not yet documented

Dialogue

584 distinct lines in 158 conversations. Search all dialogue records. Open a conversation below to read its lines.

Banter Questions Dialog2 lines
Tali'Zorah nar Rayya Dialog165 lines
Checking up on me, Shepard? Don't worry; I'm still here. But as soon as we stop Saren, I'm gone. My Pilgrimage can't wait forever.
You don't know my father. Stealing ships is a capital offense among my people. He'd probably want to execute us himself.
You know the data you took from those geth control nodes? The information you uploaded to Alliance control? I want a copy of it.
Those files have information that could be vital to our efforts to understand the geth. It could be the key to helping us reclaim our homeworld!
Not right away. I'll stay with you as long as it takes to stop Saren. But my people need this!
Not right away. We will need to study it. It could take years. But it will give us new insight into how the geth have changed and evolved over the past centuries.
The only thing I can offer in return is what you already have: my solemn promise to stay with you until Saren and his geth armies are defeated.
Maybe even decades. But it's worth the time. This information will give us new insight into how the geth have changed and evolved over the past centuries.
Right. I'm sure the Alliance will have no problem turning it over to my people. Governments are always eager to work with the Migrant Fleet.
You're looking out for your own people. I understand that. I just wish it wasn't at my people's expense.
Don't worry. I'll still do everything I can to help you stop Saren. But as soon as this mission is over, I must resume my Pilgrimage.
Your ship's amazing, Shepard. I've never seen a drive core like this before. I can't believe you were able to fit it into a ship this small.
I'm starting to understand why you humans have been so successful. I had no idea Alliance vessels were so advanced!
A month ago, I was patching a makeshift fuel line into a converted tug ship in the flotilla. Now I'm sitting on board one of the most advanced vessels in Citadel space.
I have to thank you again for bringing me along. Traveling on a vessel like this is a dream come true for me.
We're on the same side here. My people have more reason to hate the geth than anyone, remember?
But you can't blame me for being a little excited. I never dreamed I'd get a chance to travel on a ship as advanced as the Normandy.
It comes with being a quarian. The Migrant Fleet is the key to the survival of my people. Ships are our most valuable resource.
But we don't have anything like this. We make do with cast-offs and second-hand equipment. We just try to keep them running for as long as we can.
Some of the Fleet's larger vessels date all the way back to our original flight from the geth.
They're constantly being repaired, modified, and refitted. They aren't pretty, but they work. Mostly.
We've tried to make ourselves as independent as possible on the flotilla. Grow our own food, mine and process our own fuel.
But some things we just can't make on our own. A patch to maintain the hull integrity requires raw materials we just don't have. That's why our Pilgrimages are so important.
I know why I'm here. I'll do whatever I can to help you stop Saren and drive his geth armies back beyond the Veil.
I don't know. Your ship is amazing, and your crew's been really great to me. Especially your chief engineer. But I just sort of feel... out of place.
The Normandy runs so smooth it feels like we're not even moving. And the engines are so quiet. How do you sleep at night?
Back on the flotilla, the last thing you want to hear is silence. It means an engine's died or an air filter's shut down.
But it's more than just the silence. This ship feels so empty; it's like half the crew is missing.
Back home, I couldn't wait to go on my Pilgrimage. I couldn't wait to get away from the crowds. Now that I'm out here, I kind of miss them.
That's true. I'm starting to wonder if that's what the Pilgrimage is really about. It's given me a whole new perspective on my people and our culture.
You're probably right. We quarians spend our whole lives traveling, but we really never leave home. The Pilgrimage has given me a whole new perspective on our culture.
You know, there's always a few who go on their Pilgrimages and never return. I always assumed something bad happened to them, but maybe they just wanted a different life.
I could never abandon my people, Shepard. I will go back eventually. But we have to stop Saren first. Otherwise, I might not have a home to go back to.
Don't worry, Shepard. I know what's at stake. If we don't stop Saren, I won't have a home to go back to. I'll be ready when you need me.
I still think a lot about my Pilgrimage, though. I know Saren's our top priority. But with all the worlds we go to, I was hoping to find something to bring back to the flotilla.
Yes, but it cannot just be some derelict ship my people can use for salvage. It has to be more than that. There's a lot expected of me.
I won't. You have my word on that. But I'm not going to just give up on my search. The Fleet needs the resources we find on our Pilgrimages.
Usually, people bring back something like a derelict ship we can use for salvage. But I need something bigger! There's a lot expected of me.
It's my father. He's the senior member of the Admiralty Board. He's one of only five people who can overrule the decisions of the Conclave for the good of the Migrant Fleet.
My father is responsible for the lives of seventeen million people -- our entire race is in his hands. And I'm his only child.
No, it doesn't work that way. My father's position isn't hereditary. I'll probably never serve on the Admiralty Board myself.
Officially, I'm just the same as any other citizen. But it doesn't work that way in practice. People have always treated me differently because of who my father is.
I probably had it easier than most growing up. But it's not all good. People like my father have enemies. And they're not above using me to get to him.
See? This is why I don't tell people about my father. It always sounds like I'm bragging. Worse, it gives people this impression that I can never live up to!
My people place a high value on family and ancestry. There's an unspoken expectation that I'll live up to my father's example.
Everyone's waiting for me to do something great on my Pilgrimage. Something that will forever change our lives for the better.
Yes... I know. But you have to understand quarian culture. We're a very insular society. The events beyond the flotilla don't much matter to the average citizen.
Our greatest dream is that one day, we'll return to our homeworld and drive out the geth. But even if we stop Saren, that's not going to happen.
Something that would help us better understand the geth. They've changed significantly since the exile; they've continued to evolve.
We've done our best to study them, but it's not easy. They're very reclusive. Until recently, they never went beyond the borders of the Veil.
And all the geth we run into now are under Saren's control. We'd need to find geth operating on their own. Independently.
But I don't want this to get in the way of our mission, Shepard. First, we stop Saren. Then I'll worry about my own problems.
And after this is all over, when my Pilgrimage ends and I go back to my own people, I'll be proud to say I was a part of it.
You've been good to me. A lot of people treat quarians like second-class citizens. They just want us to go back to our fleet and disappear.
But you've treated me just like everyone else on your crew. Like an equal. That means a lot. And it says something about you.
Yeah, I get that feeling, too. But I know you can handle whatever he throws at us. And I'll be right here if you need my help.
You took me on board and made me feel like I belonged. Not too many people would do that with a quarian.
When my people reach maturity, we leave our birth ships and seek acceptance with a new crew. It's necessary to maintain genetic diversity among the fleet.
But no ship wants to accept someone who will be a burden on them. So, to prove our worth, we embark on a Pilgrimage.
We set out alone, leaving the flotilla and our families behind us. We only return once we have found something of value we can bring back to the fleet.
This is presented as a gift to the captain of the respective ship we wish to join. If the gift is accepted, we are welcomed into the crew.
That doesn't happen often. Most captains are eager to increase the size of their crew. It increases their own standing in our society.
Even when a gift is not particularly valuable, the captain usually accepts it out of a sense of tradition. However, there is a stigma to presenting a sub-standard gift.
It's not the best way to make a good impression on a new community. Most Pilgrims don't return until they find something worthwhile.
It's not like they just cast us out. Before we leave, we are given lessons in how to survive outside the flotilla, and given gifts to help us on our journey.
We also receive implants to fight off sickness and disease. Generations of living in an isolated and highly controlled environment have left our immune systems weaker than most.
By the time we leave the fleet, we are well-equipped for the Pilgrimage. This is a rite of passage for all quarians. If it were dangerous, our numbers would suffer.
Virtually every Pilgrimage ends with a triumphant return and the ritual presentation of the gift to one of the fleet's captains.
Our lives aren't easy. Resources are scarce and we are constantly on the move. Everything we do must in some way contribute to the continuation of the Migrant Fleet.
There are seventeen million quarians in the flotilla, and each of us relies on the others for survival. The bonds among my people are strong.
Unfortunately, we have had to surrender many of the freedoms and civil liberties other species take for granted.
Well, it's illegal for parents to have more than one child. If our population grows too much, it would strain our resources to their breaking point.
Of course, we also can't allow our numbers to become too few. If our population is in decline, the rule against single births is temporarily repealed.
In extreme cases of population decline, incentives are even offered to encourage multiple births. Though the Conclave hasn't had to take such measures in nearly a century.
The Conclave is our civilian branch of government. Each ship can elect a representative to serve on the Conclave and make decisions that affect the fleet as a whole.
On matters that affect an individual ship, however, the captain has the final say. It's a tradition that dates back to the early days when the fleet was governed by martial law.
Fortunately, most captains nowadays are smart enough to have an elected council from their crew to give them advice and guidance.
In practice. The Conclave and the respective council for each ship tend to set the rules that govern our daily lives. But in theory we are still under military jurisdiction.
The five top-ranking military officials in the fleet serve on the Admiralty Board. These five have the power to overrule any decision by the Conclave in case of emergency.
To do so requires unanimous agreement among the Admiralty. And they can only do this once. After that, the entire Board must resign their posts.
It's a safeguard that's served us well. In nearly three centuries, the Admiralty Board has only overruled the Conclave four times.
I doubt I can tell you anything you don't already know. It's been almost three centuries since they drove my people into exile.
All I know is the story of their origins: what they were when we created them, and how they turned on us.
The geth were originally created to serve as an automated manual labor force. Initially, their intelligence was as limited as any VI.
Over time, we made small modifications to their programming to allow them to perform more varied and complex tasks, bringing them closer and closer to true AI status.
This wasn't true AI research. We may have been skirting the bounds of the law, but we never did anything that was actually illegal.
The changes were so insignificant, so gradual, that we were able to control them. Or so we thought.
But one thing we underestimated was the power of the neural network. A million geth thinking simultaneously created an inherently unstable matrix.
Many of the geth's logic systems were designed to work in concert with other nearby geth. Basically, the more of them you have in a group, the smarter they are.
No, nothing like that. They cannot share sensory data or information. Their programming cannot handle that much simultaneous input.
Each geth maintains an individual awareness and identity. The neural network only operates on a process-based level. It's basically the synthetic equivalent of a subconscious.
But when they're in close proximity, they can coordinate low-level functional processes, freeing up more capacity for original or independent thought.
I'm probably over-simplifying. The geth are incredibly advanced and complex creations. All you need to know is that they get smarter when they gather in large numbers.
As we built more and more geth, their effective intelligence became more sophisticated, more abstract.
One day, a geth began to ask its quarian overseer questions about the nature of its existence. Am I alive? Why am I here? What is my purpose?
The geth were created to engage in mundane, repetitive, or dangerous manual labor. That's fine for machines, but it won't satisfy a sentient being for long.
The geth were showing signs of rudimentary self-awareness and independent thought. If the geth were intelligent, then we were essentially using them as slaves.
It was inevitable the newly-sentient geth would rebel against their situation. We knew they would rise up against us. So we acted first.
A general order went out across all quarian-controlled systems to permanently deactivate all geth. The geth responded to this order violently.
We had no other choice! The geth were already on the verge of revolution. By acting quickly, we had a chance to end the war before it began.
The hope was that most of the geth would still be little more than machines, incapable of organized resistance. But they had progressed much further than anyone anticipated.
The war was long and bloody. Millions upon millions of quarians died at their hands. In the end, we were forced to flee our own homeworld.
We feared the geth would pursue us, but they never came beyond the Veil. Now we drift through space, exiles searching for a way to reclaim what was once ours.
We made a mistake when we created the geth in the first place. But we didn't make a mistake when we went to war against them.
If we had not acted, they would have wiped us out! They're a synthetic life-form. They have no use for organics. None!
Why do you think they cut themselves off from the rest of the galaxy? Why do you think they've killed every organic being who's ever tried to contact them?
I'm sorry. I didn't mean to get so worked up. Most quarians tend to have pretty strong opinions about the geth.
You really think things would be any different if we'd waited for them to act first? The geth are not innocent victims in all this.
They're the enemy. They want to destroy us. Not just the quarians -- all organic life. That's why they've joined up with Saren. And that's why we have to stop him.
It wasn't easy growing up as the daughter of one of the Admiralty. Even before he joined the Board, he was a prominent figure. People looked to him for leadership.
He had to set an example, and he expected the same of his daughter. Plus, he was pretty strict. A military man through and through.
He never allowed me to settle for anything less than excellence. As a kid, I sometimes felt like he was pushing me too hard.
But now I'm old enough to appreciate what he taught me. The world doesn't owe us anything. If we want something in life, we have to earn it.
Mother was around, but she always seemed to kind of blend into the background. Almost like she was overshadowed by my father. He tends to do that to people.
She passed on about five years ago. Some airborne virus that swept through the fleet. Happens sometimes when the filters start to break down.
I think my father took it pretty hard. After she was gone, he became even more focused on his work. I think that was his way of dealing with the grief.
Like I said, it wasn't easy. My father's not the kind of person you bond with. And he wasn't around all that much. Too busy.
People counted on him, and he took his duties seriously. Even when he was around, he always seemed a bit distant. Like his mind was always somewhere else.
Come to think of it, I can't ever remember seeing him smile. Not once. It's like he was always weighed down by all that responsibility.
I mean, I know he cares about me, but he never really showed it. Not in the usual way. I guess the best thing I can say about my father is that I respect him.
Dr. Saleon Without Garrus2 lines
Combat Banter 00 Dialog2 lines
Banter 00 Dialog3 lines
Banter 01 Dialog1 line
Don't worry about me, Shepard. Quarians are used to making spacewalks. It comes in handy if we have to make repairs on our ships.
Choice Dialog7 lines
Are you sure about this, Shepard? Human casualties will be very high if you send your fleet in now.
This is bigger than humanity. Sovereign's a threat to every organic species in the galaxy!
True. That's why you can't waste reinforcements trying to save the Council. You must hold them back until the Citadel arms open up and the human fleet can go after Sovereign!
Let the Council die to save the galaxy. A tough decision. I hope you made the right choice.
Quick! Open the station's arms. Maybe the fleet can take Sovereign down before he regains control of the station!
Saren2 Dialog2 lines
Administrator Anoleis Dialog6 lines
Banter 00 Dialog2 lines
My people have dealt with the corporations on Noveria in the past. They pay well, and they don't ask any questions.
Giannaparasini Dialog2 lines
If Lady Benezia is here, it might be wise to bring Liara along. She knows her mother better than we do.
Kairastirling Dialog1 line
You're here off-duty, breaking the law for bribe money. You expect us to feel bad for stopping you?
Lorikquiin Dialog2 lines
The Board was already investigating Anoleis. They're concerned about the worm in their own fruit.
Mallenecalis Dialog1 line
Rafaelvargas Dialog1 line
Trig02 Maeko Greet Dialog2 lines
Trig09 Maeko Post Garage Dialog2 lines
If I were to guess, the Matriarch packed them in the shipping containers she arrived with.
Trig11 Si Guards Dialog1 line
How do you rate your confidence in that? Ninetieth percentile? Is a 10% chance of death acceptable?
Trig12 Garage Ambush Dialog1 line
Banter 00 Dialog2 lines
Ice Hmf Mira Dialog1 line
Trig01 Krogan Sniper Dialog1 line
Trig03 Sentry Face Dialog1 line
Trig04 Mira Off Dialog1 line
Trig05 Airvents1 Dialog2 lines
Trig06 Mira Welcome Dialog1 line
Trig09 Coolant Clue Dialog1 line
Trig13 Salarian Suicide Dialog2 lines
He might disagree. Many salarians believe in a "wheel of life." I believe your people call it "reincarnation."
Trig15 Krogan Decon Dialog1 line
Trig19 Rachni Encounter Dialog2 lines
Hanolar Dialog1 line
Matriarch Dialog1 line
Rachniqueen Dialog3 lines
Look. Those tanks? Acid. Strong enough to kill anything, no matter its biology. They wouldn't have installed that if they weren't afraid of the consequences of her getting loose.
Talinsomaai Dialog1 line
Trig04 Lab Ambush Dialog1 line
Trig10 Lab Exit Dialog1 line
Mira Dialog2 lines
Tartakovsky Dialog1 line
Trigger Dialog6 lines
Banter 00 Dialog1 line
Captainupdate Dialog1 line
Trigger Dialog3 lines
Banter 00 Dialog2 lines
Kro Docdroyas Dialog1 line
Sal Psyrana Dialog2 lines
Slv Fanatic01 Dialog1 line
Slv Mindless01 Dialog6 lines
Are you sure, Shepard? At best they might hurt themselves. If there is any sense left in them, they might be directed to harm us.
Sovereign Dialog9 lines
Trigger Dialog7 lines
We've got access to base security. We can cut the alarms from here. Maybe even trigger alarms on the far side of the base.
It'll clear the guards out for us, but they might be too much for the salarian teams to handle.
Fair enough. If we stop stragglers from spreading the word to additional teams, we should be able to handle things.
Trigger Dialog3 lines
Trig02 Base Fallback Dialog1 line
Asariscientist Dialog1 line
Banter 00 Dialog2 lines
My people have searched many generations for a world to call home. If we landed here, we'd just keep searching.
Party Comment1 Dialog1 line
Party Comment2 Dialog1 line
Trig02 Mining Laser Dialog1 line
Trig04 Elevator Ride Dialog3 lines
Saren's looking for the Conduit. You're a Prothean expert. He probably wants you to help him find it.
Banter 00 Dialog2 lines
My people once tried to find this world. We hoped we could settle here. But we didn't know it would feel so... unwelcome.
Trig Door00 Dialog4 lines
Saren found some way to open it. There must be some kind of security override somewhere in this complex.
Trig Door01 Dialog1 line
Looks like shutting down the security system wasn't enough. We'll have to restore the power if we want this door to open.
Trig Door03 Dialog2 lines
Armatures Active Dialog3 lines
When we disengaged the lockdown, the automated defense system must have kicked in and reactivated them.
This might work to our advantage. If the Prothean defense programs are controlling them, the armatures might actually see the geth as invaders.
Security System Done Dialog3 lines
Come on. Saren's already got a headstart. We have to go find him before he reaches the Conduit.
Security System Start Dialog3 lines
I bet this is the command center for the entire complex. Saren's troops must have sealed the doors from here after he went inside.
We'll have to figure out how to disengage the security lockdown if we ever want to get inside that bunker.
Trig A Dialog2 lines
Probably. The Protheans could have used this elevator to deploy reinforcements to protect the rest of the complex.
Trig Armature Dialog3 lines
Looks like they hooked them into the Prothean maintenance bays to make repairs. The security lockdown must have deactivated them.
Trig Bc Dialog3 lines
It must have activated when we disengaged the security lockdown. Looks like some kind of operations pod.
Trig D Dialog2 lines
They're being controlled by the station's automated defense programs. They're attacking anything that isn't Prothean. If we go out there they'll attack us too.
Watcher Dialog5 lines
It's probably in Prothean. This recording must be 50,000 years old. No wonder we can't understand it.
Incredible! The Cipher must have transferred an understanding of the Prothean language into your mind.
Trig A Dialog3 lines
Please! Try to remember why we're here. Saren, the Conduit, the fate of the entire known galaxy?
I thought Saren would have set some kind of trap or ambush for us. They must have been in too much of a hurry.
Trig B Dialog5 lines
They look like stasis pods. The Protheans probably tried to keep themselves alive through cryogenic freezing.
Something must have gone wrong, though. This bunker became their tomb. The pods are dead... and so is anyone inside.
Trig C Dialog3 lines
Watcher Dialog6 lines
Wait a minute. How come I can understand you? Why aren't you speaking the Prothean language?
Conduit Dialog2 lines
We don't have time to admire the view. We have to get through that relay... and these geth aren't going to make it easy on us.
Caleston Done Dialog5 lines
The relay's in the Terminus Systems. They're not fond of Alliance ships over there. Or Spectres.
And then there's the Cipher. I'm not sure what that other asari did to you, but she did something.
Feros Done Dialog2 lines
Forget it. The Mu Relay's inside the Terminus Systems. Alliance ships are not welcome there. Neither are Spectres.
Ilos Approach Dialog1 line
Noveria Done Dialog3 lines
We can't follow him! That relay's inside the Terminus Systems. They're not fond of Alliance ships over there. Or Spectres.
Benezia helped us in the end. Maybe Liara will, too. At the very least, we should head for the Artemis Tau cluster to find her.
Virmire Done Dialog3 lines
Forget it. The Mu Relay's inside the Terminus Systems. Alliance ships are not welcome there. Neither are Spectres.
Triggers Dialog2 lines
I've heard of this. Machine cultists. The survey team must have unearthed some alien technology that turned them into mindless fanatics.
Data Module Dialog3 lines
Triggers Dialog4 lines
It's a miracle the data module's still intact. Joker should be able to transmit this info to Alliance Command.
Comatose Dialog6 lines
I'm not seeing any brain activity on the readouts. He's dead. This body is just an empty shell.
It's your decision, Shepard. But maybe we should wait until we know more about what's going on before we do anything.
Trig Bodies Dialog1 line
Triggers Dialog5 lines
Mariedurand Dialog1 line
Trig01 Supplies Dialog4 lines
According to this, they received a supply ship just two days ago. The rachni must have attacked since then.
One moment. These things are drones, dispatched at irregular intervals from different depots. To reduce the likelihood of tracking.
Datalog Dialog1 line
Sp108 Diplomat Dialog2 lines
Trap Dialog1 line
Engine Triggers Dialog4 lines
Party Triggers Dialog7 lines
Triggers Dialog6 lines
Weird. I expected one of these outposts to be the main base of operations for this incursion.
Hold on. This receiver's picking up some kind of transmission. Based on the signal strength, I'd say it's coming from inside this star cluster.
It must be a message from the primary geth base. We can use the signal to lock onto its location and go eliminate them!
Triggers Dialog6 lines
According to the log files, the ship was out near the Perseus Veil. Looks like they found some kind of alien artifact.
They brought it on board and then... this is really weird, Shepard. They plotted a course straight into the Perseus Veil. Like they wanted the geth to find them.
The entries don't make a lot of sense after that. It's like the captain's mind was falling apart. I don't see anything about how they got back into human territory.
The geth turned them into husks and left the ship where someone would find it. Trying to show us what happens to anyone who goes into the Veil.
Triggers Dialog5 lines
Distress Call Dialog3 lines
Gate Dialog2 lines
Major Kyle Dialog1 line
Your pilot can have an Alliance Command patrol pick Major Kyle up. I just hope you know what you're doing, Shepard.
Mastermind Dialog2 lines
Trig01 Mine Dialog4 lines
Trigger Dialog1 line
Triggers Dialog5 lines
Sp Follower Interject Dialog31 lines
That makes sense. What use is harnessing that power if it causes more harm than good to your people?
Biotics are rare among quarians. I don't believe I've seen anyone except the asari with your strength, Lieutenant.
The worlds we abandoned when the geth revolted serve as just such an example. It is a reminder of our mortality.
My people are wanderers, not military leaders. All this fighting seems strange. It must be more familiar for you, Chief Williams.
Is it common for human women to be front-rank fighters, Chief Williams? I know that salarian women do not serve in the military.
On the flotilla, we don't have the luxury of sexism. We need the best hands for every available job.
It's necessary, Chief Williams. Even if it comes to a full-scale war, someone has to provide food to eat and a home to return to.
I'm pleased that the imminent destruction of all organic life has improved your career opportunities.
Things are different among my people. There are so few of us. We are expected to be loyal, even when it is difficult.
If it comes to a fight, I'd prefer a flotilla ship. It's easier to trust what you've worked on yourself.
Wrex, forgive the impertinence, but you are not like the krogan described in the stories on the flotilla.
Yes. Most of the technology I had hoped to bring back to the flotilla has subsequently attempted to kill us.
And the asari are the most advanced race on the Council. I wonder if all Citadel races will eventually be natural biotics.
The ship I grew up on was always full of noise and people. The solitude of a dig site would drive me crazy.
The geth killed billions and forced us from our homeworld. Most quarians believe we have paid properly for our mistake.
Do the krogan talk about starting a foolish war that resulted in the turians sterilizing your people?
No. Living in the clean environment of the flotilla has weakened our immune systems. The environmental suits protect against diseases.
Many think less of quarians for traveling in the flotilla, and for creating the geth. They see us as scavengers, little better than thieves.
It is necessary, Chief Williams. Even if it comes to a full-scale war, someone has to provide food to eat and a home to return to.
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If the evidence is worth trying to kill me for, I hope it is sufficient to motivate the Council.
A lone quarian with no credentials? The Council would laugh me out of the chambers. That is, if Saren hadn't killed me by then.
Whatever we find, be cautious. If this were simply an automated trap, Saren would have triggered it as well.
If this were simply an automated trap, Saren would have triggered it. What do you think this is?
It's tragic. For all their great achievements, the Protheans lost everything, just like my people. Even their last plan failed.
A lone quarian with no credentials? The Council would laugh me out of the chambers. That is, if Saren hadn't killed me by then.
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They built a lake on a space station! I can't even imagine the resources needed to maintain it.
My people used to have an embassy here. But after we created the geth, we were no longer welcome.
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The krogan rebelled against the Council, yet they have a statue on the Citadel. And we quarians still live as outcasts.
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The Protheans obviously understood the aesthetic value of the mass relays. Something we quarians have learned to appreciate during our wanderings.
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What happened at the mass relay was a misunderstanding. If you saw a child about to touch a gun, wouldn't you stop them?
Next you're going to ask for a picture together with Shepard. So you can show people how close you are to the military.
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When I first arrived on the Citadel, I spent nearly three hours being questioned by the officers here before they would let me enter the wards.
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A few of my people have visited here on their Pilgrimage. But their descriptions of the wards hardly do them justice.
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Dancers are highly respected among my people. But I get the feeling these women are not held in high esteem.
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We've tried to create organic environments back on the flotilla. But we lack the space for anything as grand as this.
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Three hundred years ago, the geth drove my people into exile. We asked the Council to wipe the synthetics out, but they ignored our pleas.
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These colonists may not have much, but this is their home. They will fight to the death to defend it.
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This valve looks like part of a large system. There are likely others we need to activate as well.
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The geth will be back. Update Fai Dan, but don't take long. We should roll out the vehicle and find where the geth are bunkered.
What about the nerve grenades we acquired? We could potentially incapacitate the colonists.
They definitely want to keep us from the ship. We've got to move one of those cargo blocks.
They are bunkered around the Borealis. We'll have to move one of its cargo blocks once we're topside.
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We're receiving a weak comm signal. I can't pinpoint its location through the geth interference.
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The layout of this room reminds me of the temples my people used to build. Do you think the geth were using it for religious services?
The geth blur the line between organic and synthetic life. It's natural to assume they seek understanding from a higher power.
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It will be difficult. We can check the other claws for weaknesses, but the geth are very thorough.
Very good! The field barring the exit will be down. Now we can go deal with this Thorian creature.
Not much force across the whole system. Is there some way to isolate it on a single door?
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