WAR50
91 logical packages currently associated with this area code.
Main area
Section 00
- WAR50 — Main area — Art and visual assets
BIOA_WAR50_00_ART - WAR50 — Main area — Design, gameplay, and Kismet logic
BIOA_WAR50_00_DSG - WAR50 — Main area — Level layout
BIOA_WAR50_00_LAY - WAR50 — Main area — Placed content
BIOA_WAR50_00_PLC - WAR50 — Main area — Unclassified content
bioa_war50_00_QAP - WAR50 — Main area — Sound content
BIOA_WAR50_00_SND
Streamed subarea
Section 01
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_01_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_01_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_01_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_01_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_01_SND
Streamed subarea
Section 02
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_02_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_02_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_02_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_02_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_02_SND
Streamed subarea
Section 03
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_03_ART - WAR50 — Streamed subarea — Cinematic content
BIOA_WAR50_03_CIN - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_03_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_03_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_03_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_03_SND
Streamed subarea
Section 04
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_04_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_04_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_04_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_04_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_04_SND
Streamed subarea
Section 05
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_05_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_05_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_05_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_05_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_05_SND
Streamed subarea
Section 06
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_06_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_06_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_06_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_06_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_06_SND
Streamed subarea
Section 07
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_07_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_07_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_07_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_07_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_07_SND
Streamed subarea
Section 08
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_08_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_08_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_08_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_08_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_08_SND
Streamed subarea
Section 09
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_09_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_09_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_09_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_09_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_09_SND
Streamed subarea
Section 10
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_10_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_10_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_10_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_10_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_10_SND
Streamed subarea
Section 11
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_11_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_11_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_11_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_11_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_11_SND
Streamed subarea
Section 12
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_12_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_12_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_12_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_12_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_12_SND
Streamed subarea
Section 13
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_13_ART - WAR50 — Streamed subarea — Cinematic content
BIOA_WAR50_13_CIN - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_13_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_13_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_13_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_13_SND
Streamed subarea
Section 14
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_14_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_14_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_14_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_14_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_14_SND
Streamed subarea
Section 15
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_15_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_15_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_15_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_15_PLC - WAR50 — Streamed subarea — Sound content
BIOA_WAR50_15_SND
Streamed subarea
Section 16
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_16_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_16_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_16_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_16_PLC
Streamed subarea
Section 17
- WAR50 — Streamed subarea — Art and visual assets
BIOA_WAR50_17_ART - WAR50 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR50_17_DSG - WAR50 — Streamed subarea — Level layout
BIOA_WAR50_17_LAY - WAR50 — Streamed subarea — Placed content
BIOA_WAR50_17_PLC