WAR40
41 logical packages currently associated with this area code.
Main area
Section 00
- WAR40 — Main area — Art and visual assets
BIOA_WAR40_00_ART - WAR40 — Main area — Design, gameplay, and Kismet logic
BIOA_WAR40_00_DSG - WAR40 — Main area — Level layout
BIOA_WAR40_00_LAY - WAR40 — Main area — Placed content
BIOA_WAR40_00_PLC - WAR40 — Main area — Unclassified content
bioa_war40_00_QAP - WAR40 — Main area — Sound content
BIOA_WAR40_00_SND
Streamed subarea
Section 01
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_01_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_01_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_01_SND
Streamed subarea
Section 02
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_02_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_02_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_02_SND
Streamed subarea
Section 03
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_03_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_03_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_03_SND
Streamed subarea
Section 04
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_04_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_04_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_04_SND
Streamed subarea
Section 05
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_05_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_05_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_05_SND
Streamed subarea
Section 06
- WAR40 — Streamed subarea — Cinematic content
BIOA_WAR40_06_CIN - WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_06_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_06_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_06_SND
Streamed subarea
Section 07
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_07_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_07_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_07_SND
Streamed subarea
Section 08
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_08_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_08_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_08_SND
Streamed subarea
Section 09
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_09_dsg - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_09_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_09_SND
Streamed subarea
Section 10
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_10_dsg - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_10_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_10_SND
Streamed subarea
Section 11
- WAR40 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR40_11_DSG - WAR40 — Streamed subarea — Level layout
BIOA_WAR40_11_LAY - WAR40 — Streamed subarea — Sound content
BIOA_WAR40_11_SND
General
- WAR40 — General — Design, gameplay, and Kismet logic
BIOA_WAR40_06refugees_DSG