WAR30
29 logical packages currently associated with this area code.
Main area
Section 00
- WAR30 — Main area — Art and visual assets
BIOA_WAR30_00_ART - WAR30 — Main area — Design, gameplay, and Kismet logic
BIOA_WAR30_00_DSG - WAR30 — Main area — Level layout
BIOA_WAR30_00_LAY - WAR30 — Main area — Placed content
BIOA_WAR30_00_PLC - WAR30 — Main area — Unclassified content
bioa_war30_00_QAP - WAR30 — Main area — Sound content
BIOA_WAR30_00_SND
Streamed subarea
Section 01
- WAR30 — Streamed subarea — Art and visual assets
BIOA_WAR30_01_ART - WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_01_DSG - WAR30 — Streamed subarea — Level layout
BIOA_WAR30_01_LAY - WAR30 — Streamed subarea — Placed content
BIOA_WAR30_01_PLC - WAR30 — Streamed subarea — Sound content
BIOA_WAR30_01_SND
Streamed subarea
Section 02
- WAR30 — Streamed subarea — Art and visual assets
BIOA_WAR30_02_ART - WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02_DSG - WAR30 — Streamed subarea — Level layout
BIOA_WAR30_02_LAY - WAR30 — Streamed subarea — Placed content
BIOA_WAR30_02_PLC - WAR30 — Streamed subarea — Sound content
BIOA_WAR30_02_SND
Streamed subarea
Section 02A
- WAR30 — Streamed subarea — Cinematic content
BIOA_WAR30_02A_CIN - WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02A_DSG
Streamed subarea
Section 02B
- WAR30 — Streamed subarea — Cinematic content
BIOA_WAR30_02B_CIN - WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02B_DSG
Streamed subarea
Section 02C
- WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02C_DSG
Streamed subarea
Section 02D
- WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02D_DSG
Streamed subarea
Section 02E
- WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02E_DSG
Streamed subarea
Section 02F
- WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02F_DSG
Streamed subarea
Section 02G
- WAR30 — Streamed subarea — Cinematic content
BIOA_WAR30_02G_CIN - WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02G_DSG
Streamed subarea
Section 02H
- WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02H_DSG
Streamed subarea
Section 02I
- WAR30 — Streamed subarea — Cinematic content
BIOA_WAR30_02I_CIN - WAR30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR30_02I_DSG