WAR20
81 logical packages currently associated with this area code.
Main area
Section 00
- WAR20 — Main area — Art and visual assets
BIOA_WAR20_00_ART - WAR20 — Main area — Design, gameplay, and Kismet logic
BIOA_WAR20_00_DSG - WAR20 — Main area — Level layout
BIOA_WAR20_00_LAY - WAR20 — Main area — Placed content
BIOA_WAR20_00_PLC - WAR20 — Main area — Unclassified content
bioa_war20_00_QAP - WAR20 — Main area — Sound content
BIOA_WAR20_00_SND
Streamed subarea
Section 01
- WAR20 — Streamed subarea — Art and visual assets
BIOA_WAR20_01_ART - WAR20 — Streamed subarea — Cinematic content
BIOA_WAR20_01_CIN - WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_01_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_01_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_01_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_01_SND
Streamed subarea
Section 02
- WAR20 — Streamed subarea — Art and visual assets
BIOA_WAR20_02_ART - WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_02_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_02_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_02_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_02_SND
Streamed subarea
Section 02a
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_02a_DSG
Streamed subarea
Section 03
- WAR20 — Streamed subarea — Art and visual assets
BIOA_WAR20_03_ART - WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_03_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_03_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_03_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_03_SND
Streamed subarea
Section 03a
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_03a_DSG
Streamed subarea
Section 03b
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_03b_DSG
Streamed subarea
Section 03c
- WAR20 — Streamed subarea — Cinematic content
BIOA_WAR20_03c_CIN - WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_03c_DSG
Streamed subarea
Section 03d
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_03d_DSG
Streamed subarea
Section 03e
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_03e_DSG
Streamed subarea
Section 03f
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_03f_DSG
Streamed subarea
Section 04
- WAR20 — Streamed subarea — Art and visual assets
BIOA_WAR20_04_ART - WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_04_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_04_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_04_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_04_SND
Streamed subarea
Section 04a
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_04a_DSG
Streamed subarea
Section 04b
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_04b_DSG
Streamed subarea
Section 04c
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_04c_DSG
Streamed subarea
Section 05
- WAR20 — Streamed subarea — Art and visual assets
BIOA_WAR20_05_ART - WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_05_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_05_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_05_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_05_SND
Streamed subarea
Section 05a
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_05a_DSG
Streamed subarea
Section 05b
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_05b_DSG
Streamed subarea
Section 06
- WAR20 — Streamed subarea — Art and visual assets
BIOA_WAR20_06_ART - WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_06_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_06_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_06_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_06_SND
Streamed subarea
Section 07
- WAR20 — Streamed subarea — Art and visual assets
BIOA_WAR20_07_ART - WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_07_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_07_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_07_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_07_SND
Streamed subarea
Section 08
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_08_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_08_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_08_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_08_SND
Streamed subarea
Section 09
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_09_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_09_LAY - WAR20 — Streamed subarea — Placed content
BIOA_WAR20_09_PLC - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_09_SND
Streamed subarea
Section 10
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_10_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_10_LAY - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_10_SND
Streamed subarea
Section 10a
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_10a_DSG
Streamed subarea
Section 10b
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_10b_DSG
Streamed subarea
Section 11
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_11_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_11_LAY - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_11_SND
Streamed subarea
Section 11a
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_11a_DSG
Streamed subarea
Section 12
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_12_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_12_LAY - WAR20 — Streamed subarea — Sound content
BIOA_WAR20_12_SND
Streamed subarea
Section 12a
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_12a_DSG
Streamed subarea
Section 13
- WAR20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_WAR20_13_DSG - WAR20 — Streamed subarea — Level layout
BIOA_WAR20_13_LAY
Streamed subarea
Section 14
- WAR20 — Streamed subarea — Level layout
BIOA_WAR20_14_LAY
General
- WAR20 — General — Design, gameplay, and Kismet logic
BIOA_WAR20_03colonists_DSG - WAR20 — General — Cinematic content
BIOA_WAR20_A_FlyBy_CIN