STA70
20 logical packages currently associated with this area code.
Main area
Section 00
- STA70 — Main area — Art and visual assets
BIOA_STA70_00_ART - STA70 — Main area — Design, gameplay, and Kismet logic
BIOA_STA70_00_DSG - STA70 — Main area — Level layout
BIOA_STA70_00_LAY - STA70 — Main area — Unclassified content
bioa_sta70_00_QAP - STA70 — Main area — Sound content
BIOA_STA70_00_SND
Streamed subarea
Section 01
- STA70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA70_01_DSG - STA70 — Streamed subarea — Level layout
BIOA_STA70_01_LAY - STA70 — Streamed subarea — Placed content
BIOA_STA70_01_PLC
Streamed subarea
Section 01A
- STA70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA70_01A_DSG
Streamed subarea
Section 02
- STA70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA70_02_DSG - STA70 — Streamed subarea — Level layout
BIOA_STA70_02_LAY - STA70 — Streamed subarea — Placed content
BIOA_STA70_02_PLC
Streamed subarea
Section 02A
- STA70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA70_02A_DSG
General
- STA70 — General — Design, gameplay, and Kismet logic
BIOA_STA70_00keepers_DSG - STA70 — General — Design, gameplay, and Kismet logic
BIOA_STA70_02captain_DSG - STA70 — General — Design, gameplay, and Kismet logic
BIOA_STA70_02council_DSG - STA70 — General — Design, gameplay, and Kismet logic
BIOA_STA70_02ground_DSG - STA70 — General — Design, gameplay, and Kismet logic
BIOA_STA70_02keepers_DSG - STA70 — General — Design, gameplay, and Kismet logic
BIOA_STA70_02side_DSG - STA70 — General — Design, gameplay, and Kismet logic
BIOA_STA70_mk03_DSG