STA60
67 logical packages currently associated with this area code.
Main area
Section 00
- STA60 — Main area — Art and visual assets
BIOA_STA60_00_ART - STA60 — Main area — Design, gameplay, and Kismet logic
BIOA_STA60_00_DSG - STA60 — Main area — Placed content
BIOA_STA60_00_PLC - STA60 — Main area — Unclassified content
bioa_sta60_00_QAP - STA60 — Main area — Sound content
BIOA_STA60_00_SND
Streamed subarea
Section 01
- STA60 — Streamed subarea — Art and visual assets
BIOA_STA60_01_ART - STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_01_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_01_LAY
Streamed subarea
Section 02
- STA60 — Streamed subarea — Art and visual assets
BIOA_STA60_02_ART - STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_02_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_02_LAY
Streamed subarea
Section 02a
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_02a_DSG
Streamed subarea
Section 02b
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_02b_DSG
Streamed subarea
Section 03
- STA60 — Streamed subarea — Art and visual assets
BIOA_STA60_03_ART - STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_03_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_03_LAY
Streamed subarea
Section 03A
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_03A_DSG
Streamed subarea
Section 04
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_04_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_04_LAY
Streamed subarea
Section 05
- STA60 — Streamed subarea — Art and visual assets
BIOA_STA60_05_ART - STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_05_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_05_LAY
Streamed subarea
Section 05A
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_05A_DSG
Streamed subarea
Section 05B
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_05B_DSG
Streamed subarea
Section 06
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_06_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_06_LAY
Streamed subarea
Section 07
- STA60 — Streamed subarea — Art and visual assets
BIOA_STA60_07_ART - STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_07_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_07_LAY
Streamed subarea
Section 07A
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_07A_DSG
Streamed subarea
Section 08
- STA60 — Streamed subarea — Art and visual assets
BIOA_STA60_08_ART - STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_08_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_08_LAY
Streamed subarea
Section 08A
- STA60 — Streamed subarea — Cinematic content
BIOA_STA60_08A_CIN - STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_08A_DSG
Streamed subarea
Section 08B
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_08B_DSG
Streamed subarea
Section 09
- STA60 — Streamed subarea — Art and visual assets
BIOA_STA60_09_ART - STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_09_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_09_LAY - STA60 — Streamed subarea — Sound content
BIOA_STA60_09_SND
Streamed subarea
Section 09A
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_09A_DSG
Streamed subarea
Section 10
- STA60 — Streamed subarea — Art and visual assets
BIOA_STA60_10_ART - STA60 — Streamed subarea — Level layout
BIOA_STA60_10_LAY
Streamed subarea
Section 11
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_11_DSG - STA60 — Streamed subarea — Level layout
BIOA_STA60_11_LAY - STA60 — Streamed subarea — Placed content
BIOA_STA60_11_PLC
Streamed subarea
Section 11A
- STA60 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA60_11A_DSG
Streamed subarea
Section 12
- STA60 — Streamed subarea — Level layout
BIOA_STA60_12_LAY
General
- STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_00keepers_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_01destiny_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_01nodest_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_01scenic_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_02keeper_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_02rail_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_03keeper_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_03quarian_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_05bartenders_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_05women_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_07toss_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_08keepers_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_08nodest_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_09casino_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_09keeper_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_11keeper_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_11news_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_mk04_DSG - STA60 — General — Design, gameplay, and Kismet logic
BIOA_STA60_mk05_DSG