STA30
64 logical packages currently associated with this area code.
Main area
Section 00
- STA30 — Main area — Art and visual assets
BIOA_STA30_00_ART - STA30 — Main area — Design, gameplay, and Kismet logic
BIOA_STA30_00_DSG - STA30 — Main area — Level layout
BIOA_STA30_00_LAY - STA30 — Main area — Placed content
BIOA_STA30_00_PLC - STA30 — Main area — Unclassified content
bioa_sta30_00_QAP - STA30 — Main area — Sound content
BIOA_STA30_00_SND
Streamed subarea
Section 01
- STA30 — Streamed subarea — Art and visual assets
BIOA_STA30_01_ART - STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_01_DSG - STA30 — Streamed subarea — Level layout
BIOA_STA30_01_LAY - STA30 — Streamed subarea — Sound content
BIOA_STA30_01_SND
Streamed subarea
Section 02
- STA30 — Streamed subarea — Art and visual assets
BIOA_STA30_02_ART - STA30 — Streamed subarea — Cinematic content
BIOA_STA30_02_CIN - STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_02_DSG - STA30 — Streamed subarea — Level layout
BIOA_STA30_02_LAY - STA30 — Streamed subarea — Placed content
BIOA_STA30_02_PLC - STA30 — Streamed subarea — Sound content
BIOA_STA30_02_SND
Streamed subarea
Section 02A
- STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_02A_DSG
Streamed subarea
Section 02B
- STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_02B_DSG
Streamed subarea
Section 02C
- STA30 — Streamed subarea — Cinematic content
BIOA_STA30_02C_CIN
Streamed subarea
Section 03
- STA30 — Streamed subarea — Art and visual assets
BIOA_STA30_03_ART - STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_03_DSG - STA30 — Streamed subarea — Level layout
BIOA_STA30_03_LAY - STA30 — Streamed subarea — Sound content
BIOA_STA30_03_SND
Streamed subarea
Section 03A
- STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_03A_DSG
Streamed subarea
Section 04
- STA30 — Streamed subarea — Art and visual assets
BIOA_STA30_04_ART - STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_04_DSG - STA30 — Streamed subarea — Level layout
BIOA_STA30_04_LAY - STA30 — Streamed subarea — Sound content
BIOA_STA30_04_SND
Streamed subarea
Section 04A
- STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_04A_DSG
Streamed subarea
Section 05
- STA30 — Streamed subarea — Art and visual assets
BIOA_STA30_05_ART - STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_05_DSG - STA30 — Streamed subarea — Level layout
BIOA_STA30_05_LAY - STA30 — Streamed subarea — Sound content
BIOA_STA30_05_SND
Streamed subarea
Section 05a
- STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_05a_DSG
Streamed subarea
Section 06
- STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_06_DSG - STA30 — Streamed subarea — Level layout
BIOA_STA30_06_LAY - STA30 — Streamed subarea — Placed content
BIOA_STA30_06_PLC - STA30 — Streamed subarea — Sound content
BIOA_STA30_06_SND
Streamed subarea
Section 07
- STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_07_DSG - STA30 — Streamed subarea — Level layout
BIOA_STA30_07_LAY - STA30 — Streamed subarea — Placed content
BIOA_STA30_07_PLC - STA30 — Streamed subarea — Sound content
BIOA_STA30_07_SND
Streamed subarea
Section 07A
- STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_07A_DSG
Streamed subarea
Section 08
- STA30 — Streamed subarea — Art and visual assets
BIOA_STA30_08_ART - STA30 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_STA30_08_DSG - STA30 — Streamed subarea — Level layout
BIOA_STA30_08_LAY - STA30 — Streamed subarea — Placed content
BIOA_STA30_08_PLC - STA30 — Streamed subarea — Sound content
BIOA_STA30_08_SND
Streamed subarea
Section 09
- STA30 — Streamed subarea — Level layout
BIOA_STA30_09_LAY - STA30 — Streamed subarea — Placed content
BIOA_STA30_09_PLC - STA30 — Streamed subarea — Sound content
BIOA_STA30_09_SND
Streamed subarea
Section 10
- STA30 — Streamed subarea — Level layout
BIOA_STA30_10_LAY - STA30 — Streamed subarea — Placed content
BIOA_STA30_10_PLC - STA30 — Streamed subarea — Sound content
BIOA_STA30_10_SND
Streamed subarea
Section 13
- STA30 — Streamed subarea — Level layout
BIOA_STA30_13_LAY
General
- STA30 — General — Design, gameplay, and Kismet logic
BIOA_STA30_00keepers_DSG - STA30 — General — Design, gameplay, and Kismet logic
BIOA_STA30_00news_DSG - STA30 — General — Design, gameplay, and Kismet logic
BIOA_STA30_02docking_DSG - STA30 — General — Design, gameplay, and Kismet logic
BIOA_STA30_02keeper_DSG - STA30 — General — Design, gameplay, and Kismet logic
BIOA_STA30_03keeper_DSG - STA30 — General — Design, gameplay, and Kismet logic
BIOA_STA30_05keeper_DSG - STA30 — General — Design, gameplay, and Kismet logic
BIOA_STA30_06news_DSG - STA30 — General — Cinematic content
BIOA_STA30_Departure_Fast_CIN - STA30 — General — Design, gameplay, and Kismet logic
BIOA_STA30_mk99_DSG