Amaranthine — Interior or encounter area — Design, gameplay, and Kismet logic
BIOA_UNC31_02_DSG
Known providers
Legendary Explorer data_text export
Type: extracted dataset · Delivery: unknown · Mount priority: Not applicable or unknown
BIOA_UNC31_02_DSG.txtBIOA_UNC31_02_DSG_LOC_DE.txt(DE)BIOA_UNC31_02_DSG_LOC_FR.txt(FR)BIOA_UNC31_02_DSG_LOC_INT.txt(INT)BIOA_UNC31_02_DSG_LOC_IT.txt(IT)BIOA_UNC31_02_DSG_LOC_PLPC.txt(PLPC)BIOA_UNC31_02_DSG_LOC_RA.txt(RA)
Conversations
- Crimeboss Dialog
sp109_crimeboss_dlg
Sequence graph
- 321Actions
- 56Conditions
- 80Events
- 17Sequence references
- 60Sequences
- 377Variables
1,469 normalized graph links (execution, variable, and parent relationships).
Contents
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