Ilos Trench Run
LOS50
Mako trench run toward the Conduit.
41 logical packages currently associated with this area code.
Main area
Section 00
- Ilos Trench Run — Main area — Art and visual assets
BIOA_LOS50_00_ART - Ilos Trench Run — Main area — Design, gameplay, and Kismet logic
BIOA_LOS50_00_DSG - Ilos Trench Run — Main area — Level layout
BIOA_LOS50_00_LAY - Ilos Trench Run — Main area — Unclassified content
bioa_LOS50_00_QAP - Ilos Trench Run — Main area — Sound content
BIOA_LOS50_00_SND
Streamed subarea
Section 01
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_01_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_01_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_01_SND
Streamed subarea
Section 02
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_02_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_02_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_02_SND
Streamed subarea
Section 03
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_03_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_03_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_03_SND
Streamed subarea
Section 04
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_04_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_04_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_04_SND
Streamed subarea
Section 05
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_05_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_05_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_05_SND
Streamed subarea
Section 06
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_06_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_06_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_06_SND
Streamed subarea
Section 07
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_07_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_07_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_07_SND
Streamed subarea
Section 08
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_08_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_08_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_08_SND
Streamed subarea
Section 09
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_09_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_09_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_09_SND
Streamed subarea
Section 10
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_10_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_10_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_10_SND
Streamed subarea
Section 11
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_11_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_11_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_11_SND
Streamed subarea
Section 12
- Ilos Trench Run — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_LOS50_12_DSG - Ilos Trench Run — Streamed subarea — Level layout
BIOA_LOS50_12_LAY - Ilos Trench Run — Streamed subarea — Sound content
BIOA_LOS50_12_SND