JUG80
65 logical packages currently associated with this area code.
Main area
Section 00
- JUG80 — Main area — Art and visual assets
BIOA_JUG80_00_ART - JUG80 — Main area — Design, gameplay, and Kismet logic
BIOA_JUG80_00_DSG - JUG80 — Main area — Level layout
BIOA_JUG80_00_LAY - JUG80 — Main area — Placed content
BIOA_JUG80_00_PLC - JUG80 — Main area — Unclassified content
bioa_jug80_00_QAP - JUG80 — Main area — Sound content
BIOA_JUG80_00_SND
Streamed subarea
Section 01
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_01_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_01_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_01_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_01_SND
Streamed subarea
Section 02
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_02_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_02_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_02_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_02_SND
Streamed subarea
Section 03
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_03_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_03_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_03_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_03_SND
Streamed subarea
Section 04
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_04_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_04_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_04_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_04_SND
Streamed subarea
Section 05
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_05_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_05_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_05_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_05_SND
Streamed subarea
Section 06
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_06_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_06_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_06_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_06_SND
Streamed subarea
Section 07
- JUG80 — Streamed subarea — Cinematic content
BIOA_JUG80_07_CIN - JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_07_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_07_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_07_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_07_SND
Streamed subarea
Section 08
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_08_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_08_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_08_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_08_SND
Streamed subarea
Section 09
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_09_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_09_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_09_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_09_SND
Streamed subarea
Section 10
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_10_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_10_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_10_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_10_SND
Streamed subarea
Section 11
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_11_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_11_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_11_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_11_SND
Streamed subarea
Section 12
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_12_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_12_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_12_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_12_SND
Streamed subarea
Section 13
- JUG80 — Streamed subarea — Cinematic content
BIOA_JUG80_13_CIN - JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_13_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_13_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_13_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_13_SND
Streamed subarea
Section 14
- JUG80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG80_14_DSG - JUG80 — Streamed subarea — Level layout
BIOA_JUG80_14_LAY - JUG80 — Streamed subarea — Placed content
BIOA_JUG80_14_PLC - JUG80 — Streamed subarea — Sound content
BIOA_JUG80_14_SND
General
- JUG80 — General — Design, gameplay, and Kismet logic
BIOA_JUG80_13salarian_DSG