JUG70
81 logical packages currently associated with this area code.
Main area
Section 00
- JUG70 — Main area — Art and visual assets
BIOA_JUG70_00_ART - JUG70 — Main area — Design, gameplay, and Kismet logic
BIOA_JUG70_00_DSG - JUG70 — Main area — Level layout
BIOA_JUG70_00_LAY - JUG70 — Main area — Placed content
BIOA_JUG70_00_PLC - JUG70 — Main area — Unclassified content
bioa_jug70_00_QAP - JUG70 — Main area — Sound content
BIOA_JUG70_00_SND
Streamed subarea
Section 01
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_01_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_01_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_01_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_01_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_01_SND
Streamed subarea
Section 02
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_02_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_02_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_02_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_02_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_02_SND
Streamed subarea
Section 03
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_03_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_03_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_03_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_03_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_03_SND
Streamed subarea
Section 04
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_04_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_04_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_04_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_04_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_04_SND
Streamed subarea
Section 05
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_05_ART - JUG70 — Streamed subarea — Cinematic content
BIOA_JUG70_05_CIN - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_05_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_05_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_05_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_05_SND
Streamed subarea
Section 06
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_06_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_06_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_06_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_06_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_06_SND
Streamed subarea
Section 07
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_07_ART - JUG70 — Streamed subarea — Cinematic content
BIOA_JUG70_07_CIN - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_07_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_07_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_07_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_07_SND
Streamed subarea
Section 08
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_08_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_08_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_08_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_08_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_08_SND
Streamed subarea
Section 09
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_09_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_09_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_09_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_09_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_09_SND
Streamed subarea
Section 10
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_10_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_10_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_10_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_10_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_10_SND
Streamed subarea
Section 11
- JUG70 — Streamed subarea — Art and visual assets
BIOA_JUG70_11_ART - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_11_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_11_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_11_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_11_SND
Streamed subarea
Section 12
- JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_12_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_12_LAY - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_12_SND
Streamed subarea
Section 13
- JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_13_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_13_LAY - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_13_SND
Streamed subarea
Section 14
- JUG70 — Streamed subarea — Cinematic content
BIOA_JUG70_14_CIN - JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_14_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_14_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_14_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_14_SND
Streamed subarea
Section 15
- JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_15_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_15_LAY - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_15_SND
Streamed subarea
Section 16
- JUG70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG70_16_DSG - JUG70 — Streamed subarea — Level layout
BIOA_JUG70_16_LAY - JUG70 — Streamed subarea — Placed content
BIOA_JUG70_16_PLC - JUG70 — Streamed subarea — Sound content
BIOA_JUG70_16_SND