JUG20
36 logical packages currently associated with this area code.
Main area
Section 00
- JUG20 — Main area — Art and visual assets
BIOA_JUG20_00_ART - JUG20 — Main area — Design, gameplay, and Kismet logic
BIOA_JUG20_00_DSG - JUG20 — Main area — Level layout
BIOA_JUG20_00_LAY - JUG20 — Main area — Placed content
BIOA_JUG20_00_PLC - JUG20 — Main area — Unclassified content
bioa_jug20_00_QAP - JUG20 — Main area — Sound content
BIOA_JUG20_00_SND
Streamed subarea
Section 01
- JUG20 — Streamed subarea — Art and visual assets
BIOA_JUG20_01_ART - JUG20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG20_01_DSG - JUG20 — Streamed subarea — Level layout
BIOA_JUG20_01_LAY - JUG20 — Streamed subarea — Sound content
BIOA_JUG20_01_SND
Streamed subarea
Section 02
- JUG20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG20_02_DSG - JUG20 — Streamed subarea — Level layout
BIOA_JUG20_02_LAY - JUG20 — Streamed subarea — Sound content
BIOA_JUG20_02_SND
Streamed subarea
Section 03
- JUG20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG20_03_DSG - JUG20 — Streamed subarea — Level layout
BIOA_JUG20_03_LAY - JUG20 — Streamed subarea — Placed content
BIOA_JUG20_03_PLC - JUG20 — Streamed subarea — Sound content
BIOA_JUG20_03_SND
Streamed subarea
Section 04
- JUG20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG20_04_DSG - JUG20 — Streamed subarea — Level layout
BIOA_JUG20_04_LAY - JUG20 — Streamed subarea — Sound content
BIOA_JUG20_04_SND
Streamed subarea
Section 05
- JUG20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG20_05_DSG - JUG20 — Streamed subarea — Level layout
BIOA_JUG20_05_LAY - JUG20 — Streamed subarea — Sound content
BIOA_JUG20_05_SND
Streamed subarea
Section 06
- JUG20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG20_06_DSG - JUG20 — Streamed subarea — Level layout
BIOA_JUG20_06_LAY - JUG20 — Streamed subarea — Placed content
BIOA_JUG20_06_PLC - JUG20 — Streamed subarea — Sound content
BIOA_JUG20_06_SND
Streamed subarea
Section 07
- JUG20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG20_07_DSG - JUG20 — Streamed subarea — Level layout
BIOA_JUG20_07_LAY - JUG20 — Streamed subarea — Placed content
BIOA_JUG20_07_PLC - JUG20 — Streamed subarea — Sound content
BIOA_JUG20_07_SND
Streamed subarea
Section 08
- JUG20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_JUG20_08_DSG - JUG20 — Streamed subarea — Level layout
BIOA_JUG20_08_LAY - JUG20 — Streamed subarea — Sound content
BIOA_JUG20_08_SND
Streamed subarea
Section 09
- JUG20 — Streamed subarea — Level layout
BIOA_JUG20_09_LAY
General
- JUG20 — General — Cinematic content
BIOA_JUG20_A_FlyBy_CIN