Rift Station
ICE60
Binary Helix science station on Noveria.
77 logical packages currently associated with this area code.
Main area
Section 00
- Rift Station — Main area — Art and visual assets
BIOA_ICE60_00_ART - Rift Station — Main area — Design, gameplay, and Kismet logic
BIOA_ICE60_00_DSG - Rift Station — Main area — Level layout
BIOA_ICE60_00_LAY - Rift Station — Main area — Placed content
BIOA_ICE60_00_PLC - Rift Station — Main area — Unclassified content
bioa_ICE60_00_QAP - Rift Station — Main area — Sound content
BIOA_ICE60_00_SND
Streamed subarea
Section 01
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_01_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_01_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_01_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_01_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_01_SND
Streamed subarea
Section 02
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_02_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_02_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_02_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_02_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_02_SND
Streamed subarea
Section 03
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_03_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_03_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_03_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_03_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_03_SND
Streamed subarea
Section 04
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_04_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_04_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_04_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_04_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_04_SND
Streamed subarea
Section 04A
- Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_04A_DSG
Streamed subarea
Section 05
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_05_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_05_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_05_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_05_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_05_SND
Streamed subarea
Section 06
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_06_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_06_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_06_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_06_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_06_SND
Streamed subarea
Section 07
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_07_ART - Rift Station — Streamed subarea — Cinematic content
BIOA_ICE60_07_CIN - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_07_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_07_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_07_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_07_SND
Streamed subarea
Section 07A
- Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_07A_DSG
Streamed subarea
Section 08
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_08_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_08_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_08_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_08_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_08_SND
Streamed subarea
Section 09
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_09_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_09_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_09_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_09_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_09_SND
Streamed subarea
Section 10
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_10_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_10_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_10_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_10_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_10_SND
Streamed subarea
Section 11
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_11_ART - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_11_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_11_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_11_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_11_SND
Streamed subarea
Section 12
- Rift Station — Streamed subarea — Art and visual assets
BIOA_ICE60_12_ART - Rift Station — Streamed subarea — Cinematic content
BIOA_ICE60_12_CIN - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_12_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_12_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_12_PLC - Rift Station — Streamed subarea — Sound content
BIOA_ICE60_12_SND
Streamed subarea
Section 13
- Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_13_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_13_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_13_PLC
Streamed subarea
Section 14
- Rift Station — Streamed subarea — Cinematic content
BIOA_ICE60_14_CIN - Rift Station — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE60_14_DSG - Rift Station — Streamed subarea — Level layout
BIOA_ICE60_14_LAY - Rift Station — Streamed subarea — Placed content
BIOA_ICE60_14_PLC