Port Hanshan
ICE20
Noveria's port and administrative hub.
73 logical packages currently associated with this area code.
Main area
Section 00
- Port Hanshan — Main area — Art and visual assets
BIOA_ICE20_00_ART - Port Hanshan — Main area — Design, gameplay, and Kismet logic
BIOA_ICE20_00_DSG - Port Hanshan — Main area — Level layout
BIOA_ICE20_00_LAY - Port Hanshan — Main area — Placed content
BIOA_ICE20_00_PLC - Port Hanshan — Main area — Unclassified content
bioa_ICE20_00_QAP - Port Hanshan — Main area — Sound content
BIOA_ICE20_00_SND
Streamed subarea
Section 01
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_01_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_01_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_01_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_01_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_01_SND
Streamed subarea
Section 01A
- Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_01A_DSG
Streamed subarea
Section 02
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_02_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_02_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_02_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_02_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_02_SND
Streamed subarea
Section 03
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_03_ART - Port Hanshan — Streamed subarea — Cinematic content
BIOA_ICE20_03_CIN - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_03_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_03_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_03_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_03_SND
Streamed subarea
Section 03A
- Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_03A_DSG
Streamed subarea
Section 03B
- Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_03B_DSG
Streamed subarea
Section 03C
- Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_03C_DSG
Streamed subarea
Section 03D
- Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_03D_DSG
Streamed subarea
Section 03E
- Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_03E_DSG
Streamed subarea
Section 04
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_04_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_04_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_04_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_04_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_04_SND
Streamed subarea
Section 05
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_05_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_05_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_05_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_05_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_05_SND
Streamed subarea
Section 06
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_06_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_06_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_06_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_06_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_06_SND
Streamed subarea
Section 07
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_07_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_07_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_07_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_07_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_07_SND
Streamed subarea
Section 08
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_08_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_08_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_08_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_08_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_08_SND
Streamed subarea
Section 09
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_09_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_09_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_09_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_09_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_09_SND
Streamed subarea
Section 10
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_10_ART - Port Hanshan — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_ICE20_10_DSG - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_10_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_10_PLC - Port Hanshan — Streamed subarea — Sound content
BIOA_ICE20_10_SND
Streamed subarea
Section 11
- Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_11_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_11_PLC
Streamed subarea
Section 12
- Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_12_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_12_PLC
Streamed subarea
Section 13
- Port Hanshan — Streamed subarea — Art and visual assets
BIOA_ICE20_13_ART - Port Hanshan — Streamed subarea — Level layout
BIOA_ICE20_13_LAY - Port Hanshan — Streamed subarea — Placed content
BIOA_ICE20_13_PLC
General
- Port Hanshan — General — Design, gameplay, and Kismet logic
BIOA_ICE20_01leave_DSG - Port Hanshan — General — Cinematic content
BIOA_ICE20_A_FlyBy_CIN - Port Hanshan — General — Design, gameplay, and Kismet logic
BIOA_ICE20_V_DSG