END80
49 logical packages currently associated with this area code.
Main area
Section 00
- END80 — Main area — Art and visual assets
BIOA_END80_00_ART - END80 — Main area — Design, gameplay, and Kismet logic
BIOA_END80_00_DSG - END80 — Main area — Level layout
BIOA_END80_00_LAY - END80 — Main area — Unclassified content
bioa_end80_00_QAP - END80 — Main area — Sound content
BIOA_END80_00_SND
Streamed subarea
Section 01
- END80 — Streamed subarea — Cinematic content
BIOA_END80_01_CIN - END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_01_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_01_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_01_SND
Streamed subarea
Section 02
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_02_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_02_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_02_SND
Streamed subarea
Section 03
- END80 — Streamed subarea — Cinematic content
BIOA_END80_03_CIN - END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_03_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_03_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_03_SND
Streamed subarea
Section 04
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_04_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_04_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_04_SND
Streamed subarea
Section 05
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_05_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_05_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_05_SND
Streamed subarea
Section 06
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_06_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_06_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_06_SND
Streamed subarea
Section 07
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_07_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_07_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_07_SND
Streamed subarea
Section 08
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_08_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_08_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_08_SND
Streamed subarea
Section 09
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_09_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_09_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_09_SND
Streamed subarea
Section 10
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_10_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_10_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_10_SND
Streamed subarea
Section 11
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_11_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_11_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_11_SND
Streamed subarea
Section 12
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_12_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_12_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_12_SND
Streamed subarea
Section 13
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_13_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_13_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_13_SND
Streamed subarea
Section 14
- END80 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END80_14_DSG - END80 — Streamed subarea — Level layout
BIOA_END80_14_LAY - END80 — Streamed subarea — Sound content
BIOA_END80_14_SND