END70
24 logical packages currently associated with this area code.
Main area
Section 00
- END70 — Main area — Art and visual assets
BIOA_END70_00_ART - END70 — Main area — Design, gameplay, and Kismet logic
BIOA_END70_00_DSG - END70 — Main area — Level layout
BIOA_END70_00_LAY - END70 — Main area — Unclassified content
bioa_end70_00_QAP - END70 — Main area — Sound content
BIOA_END70_00_SND
Streamed subarea
Section 01
- END70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END70_01_DSG - END70 — Streamed subarea — Level layout
BIOA_END70_01_LAY - END70 — Streamed subarea — Placed content
BIOA_END70_01_PLC - END70 — Streamed subarea — Sound content
BIOA_END70_01_SND
Streamed subarea
Section 02
- END70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END70_02_DSG - END70 — Streamed subarea — Level layout
BIOA_END70_02_LAY - END70 — Streamed subarea — Placed content
BIOA_END70_02_PLC - END70 — Streamed subarea — Sound content
BIOA_END70_02_SND
Streamed subarea
Section 02A
- END70 — Streamed subarea — Cinematic content
BIOA_END70_02A_CIN
Streamed subarea
Section 02B
- END70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END70_02B_DSG
Streamed subarea
Section 02C
- END70 — Streamed subarea — Cinematic content
BIOA_END70_02C_CIN - END70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END70_02C_DSG
Streamed subarea
Section 02D
- END70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END70_02D_DSG
Streamed subarea
Section 02E
- END70 — Streamed subarea — Cinematic content
BIOA_END70_02E_CIN - END70 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END70_02E_DSG
Streamed subarea
Section 03
- END70 — Streamed subarea — Level layout
BIOA_END70_03_LAY
General
- END70 — General — Cinematic content
BIOA_END70_02BDeath_CIN - END70 — General — Cinematic content
BIOA_END70_02BNode_CIN - END70 — General — Cinematic content
BIOA_END70_02BSuicide_CIN