END20
22 logical packages currently associated with this area code.
Main area
Section 00
- END20 — Main area — Art and visual assets
BIOA_END20_00_ART - END20 — Main area — Level layout
BIOA_END20_00_LAY - END20 — Main area — Unclassified content
bioa_end20_00_QAP - END20 — Main area — Sound content
BIOA_END20_00_SND
Streamed subarea
Section 01
- END20 — Streamed subarea — Level layout
BIOA_END20_01_LAY
Streamed subarea
Section 02
- END20 — Streamed subarea — Cinematic content
BIOA_END20_02_CIN - END20 — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_END20_02_DSG - END20 — Streamed subarea — Level layout
BIOA_END20_02_LAY
Streamed subarea
Section 03
- END20 — Streamed subarea — Level layout
BIOA_END20_03_LAY
Streamed subarea
Section 04
- END20 — Streamed subarea — Level layout
BIOA_END20_04_LAY - END20 — Streamed subarea — Placed content
BIOA_END20_04_PLC
Streamed subarea
Section 05
- END20 — Streamed subarea — Level layout
BIOA_END20_05_LAY
Streamed subarea
Section 06
- END20 — Streamed subarea — Level layout
BIOA_END20_06_LAY - END20 — Streamed subarea — Placed content
BIOA_END20_06_PLC
Streamed subarea
Section 07
- END20 — Streamed subarea — Level layout
BIOA_END20_07_LAY - END20 — Streamed subarea — Placed content
BIOA_END20_07_PLC
Streamed subarea
Section 08
- END20 — Streamed subarea — Level layout
BIOA_END20_08_LAY
Streamed subarea
Section 09
- END20 — Streamed subarea — Level layout
BIOA_END20_09_LAY - END20 — Streamed subarea — Placed content
BIOA_END20_09_PLC
Streamed subarea
Section 10
- END20 — Streamed subarea — Placed content
BIOA_END20_10_PLC
Streamed subarea
Section 11
- END20 — Streamed subarea — Level layout
BIOA_END20_11_LAY
General
- END20 — General — Cinematic content
BIOA_END20_Bridge_CIN