Male2 Dialog

← All dialogue

Conversation key
sp119_male2_dlg
Packages
  • Presrop — Interior or encounter area — Design, gameplay, and Kismet logic BIOA_UNC54_02_DSG
    BIOA_UNC54_02_DSG_LOC_INT
  • Presrop — Interior or encounter area — Design, gameplay, and Kismet logic BIOA_UNC54_03_DSG
    BIOA_UNC54_03_DSG_LOC_INT
Organization
Grouped by package, then speaker

Duplicate source rows with identical technical context are collapsed for presentation.

Presrop — Interior or encounter area — Design, gameplay, and Kismet logicBIOA_UNC54_02_DSG

Owner4 lines
Biotics can feel safe here.
If you try to take Father Kyle away from us, you'll end up like those other Alliance soldiers.
Just because we're biotics doesn't mean we don't deserve to be treated fairly!
The Alliance wants to wipe us out. Father Kyle told us.

Presrop — Interior or encounter area — Design, gameplay, and Kismet logicBIOA_UNC54_03_DSG

Owner4 lines
Biotics can feel safe here.
If you try to take Father Kyle away from us, you'll end up like those other Alliance soldiers.
Just because we're biotics doesn't mean we don't deserve to be treated fairly!
The Alliance wants to wipe us out. Father Kyle told us.