Trig01 Distress Dialog

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Conversation key
sp105_trig01_distress_dlg
Packages
  • Normandy Interior — Streamed subarea — Design, gameplay, and Kismet logic BIOA_NOR10_03_DSG
    BIOA_NOR10_03_DSG_LOC_INT.pcc
  • Altahe — Interior or encounter area — Design, gameplay, and Kismet logic BIOA_UNC24_02_DSG
    BIOA_UNC24_02_DSG_LOC_INT.pcc
Organization
Conversation graph; additional records grouped by package, then speaker

Duplicate source rows with identical technical context are collapsed for presentation.

BIOA_NOR10_03_DSGConversation export #63
MariedurandCommander, we've got an incoming distress signal. Patching through to you.
MariedurandMayday mayday mayday. This is Lieutenant Marie Durand, 3-14th Infantry, Alliance 10th Frontier Division.
BIOA_UNC24_02_DSGConversation export #3
MariedurandCommander, we've got an incoming distress signal. Patching through to you.
MariedurandMayday mayday mayday. This is Lieutenant Marie Durand, 3-14th Infantry, Alliance 10th Frontier Division.

Additional dialogue records

Normandy Interior — Streamed subarea — Design, gameplay, and Kismet logicBIOA_NOR10_03_DSG

Mariedurand1 line
The listening post has been overrun by unidentified hostile life forms. Request immediate extraction.

Altahe — Interior or encounter area — Design, gameplay, and Kismet logicBIOA_UNC24_02_DSG

Mariedurand1 line
The listening post has been overrun by unidentified hostile life forms. Request immediate extraction.