The listening post has been overrun by unidentified hostile life forms. Request immediate extraction.
Trig01 Distress Dialog
- Conversation key
sp105_trig01_distress_dlg- Packages
- Normandy Interior — Streamed subarea — Design, gameplay, and Kismet logic
BIOA_NOR10_03_DSGBIOA_NOR10_03_DSG_LOC_INT.pcc - Altahe — Interior or encounter area — Design, gameplay, and Kismet logic
BIOA_UNC24_02_DSGBIOA_UNC24_02_DSG_LOC_INT.pcc
- Normandy Interior — Streamed subarea — Design, gameplay, and Kismet logic
- Organization
- Conversation graph; additional records grouped by package, then speaker
Duplicate source rows with identical technical context are collapsed for presentation.
BIOA_NOR10_03_DSGConversation export #63MariedurandCommander, we've got an incoming distress signal. Patching through to you.
MariedurandMayday mayday mayday. This is Lieutenant Marie Durand, 3-14th Infantry, Alliance 10th Frontier Division.
BIOA_UNC24_02_DSGConversation export #3MariedurandCommander, we've got an incoming distress signal. Patching through to you.
MariedurandMayday mayday mayday. This is Lieutenant Marie Durand, 3-14th Infantry, Alliance 10th Frontier Division.
Additional dialogue records
Normandy Interior — Streamed subarea — Design, gameplay, and Kismet logicBIOA_NOR10_03_DSG
Mariedurand1 line
Altahe — Interior or encounter area — Design, gameplay, and Kismet logicBIOA_UNC24_02_DSG
Mariedurand1 line
The listening post has been overrun by unidentified hostile life forms. Request immediate extraction.